FanPost

My New MMA "Pendulum Scoring System"

Just like everyone else, I'm feed up with MMA Judging and the 10 Point Must System. So I sat down and came up with my own MMA Scoring System. Take a look and let me know what you guys think.

MMA Pendulum Scoring System

Concept

The MMA Pendulum Scoring System (PSS) is based on a Total Fight Scoring Concept which, much like a pendulum, swings back and forth based on the fighters’ performance, versus the current 10-Point Must System (10PMS), which "locks-in" scores on a round-by-round basis.

Background

The problem with the current 10PMS, is that it forces judges to "lock in" a numerical score at the end of each round, with the winner of the round receiving 10 points, and the loser of the round receiving 9 or less. Unfortunately, there is no clear guidance as to what constitutes a 10-8 round, 10-7 round, etc. In reality, it is an extended point scale where the majority of theoretical outcomes are never even used.

Honestly, when have we ever seen a round scored 10-6, 10-5, 10-4, 10-3, 10-2, or 10-1? I don’t recall that ever happening. Accordingly, since they are never used, there is no reason for those scores to even exist.

The biggest problem with the 10PMS is that Judges just don’t seem to understand how to effectively score the action. And good luck getting an answer as to what actually constitutes a 10-8, 10-7, 10-6, etc, round.

This ultimately leads to a potential problem, such as when Fighter A wins two rounds by the slightest of margins, and Fighter B wins one round clearly or dominantly.

With the 10PMS, judges in the above scenario would be forced to "lock in" scores of 10-9 for Fighter A for two rounds. So unless they score Fighter B’s dominate round as a 10-8 round (or less for the loser), Fighter B cannot draw/win the fight.

This is unacceptable because when objectively viewing a fight in its entirety, Fighter B may warrant the victory based on how dominantly he performed in one round, while just missing out on the winning the other two rounds by the slightest of margins. In other words, the disparity in performance of one round may outweigh the lack of clarity in the other two rounds.

Here is another example:

With regard to the 10PMS, the Judges are "locked-into" giving the winner of a round 10 points. This essentially forces one fighter to fight from behind after losing a round. Because generally, the best they can do is even the score by winning the next round (unless they get a 10-8 round). But in reality, when viewing the fight from an objective total concept, that might not accurately reflect what is happening.

For instance, if Fighter A wins Round 1 by the slightest of margins, he would be ahead 10-9. Now if Fighter B comes out in Round 2 and clearly wins the round, the score would be 19-19. But in reality, a clear round for Fighter B versus a slight advantage round for Fighter A should reflect an advantage for Fighter B after 2 rounds. But with the current scoring system, this just doesn’t happen.

The Pendulum Scoring System (PSS)

The PSS solves this inherent flaw by allowing judges to score the fight on a continuous swinging scale. Here is how my PSS concept works:

The PSS utilizes 4 Scoring Levels (Dominate, Clear, Slight, Even) that can be achieved by the respective fighters.

Round Scoring Levels:

Level 0: Even (No Advantage)

Level 1: Slight Advantage

Level 2: Clear Advantage

Level 3: Dominate Advantage

The following describes what constitutes achieving each of the above Scoring Levels:

Even Round (0 Points):

A. Neither fighter established clear control of the round. And:

B. Both fighters essentially inflicted and absorbed similar amounts of damage. And/Or:

C. Neither fighter clearly landed the cleaner or more powerful strikes. And/Or:

D. Neither fighter clearly controlled the grappling aspect, as both fighters were equally effective at causing/preventing effective takedowns, transitions, dominant positions, ground strikes and/or submission attempts.

Slight Advantage (1 Point):

A. Fighter controlled a slight majority of the round. And:

B. Fighter occasionally landed the cleaner and more powerful strikes, placing his opponent at a slight disadvantage, while absorbing some damage. And/Or:

C. Fighter controlled slightly more of the grappling aspect than his opponent, by occasionally placing his opponent at a disadvantage via effective takedowns, transitions, dominant positions, and/or demonstrated effective ground strikes and/or submission attempts, while usually neutralizing his opponent’s attacks/defenses.

Clear Advantage (2 Points):

A. Fighter controlled the majority of the round. And:

B. Fighter typically landed the cleaner and more powerful strikes, placing his opponent at a disadvantage, while absorbing little damage. And/Or:

C. Fighter controlled grappling aspect by typically placing his opponent at a disadvantage via effective takedowns, transitions, dominant positions, and/or demonstrated effective ground strikes and/or submission attempts, while pre-dominantly neutralizing his opponent’s attacks/defenses.

Dominate Advantage (3 Points):

A. Fighter essentially controlled the entirety of the round. And:

B. Fighter consistently landed the cleaner and more powerful strikes, placing his opponent at a significant disadvantage, nearly causing a stoppage on multiple occasions. And/Or:

C. Fighter completely controlled grappling aspect by continuously placing his opponent at a significant disadvantage via effective takedowns, transitions, and/or dominant positions, nearly causing a stoppage via ground strikes and/or submission attempts, on multiple occasions.

Based on the above criteria, fighters could be awarded between 0-3 points per round.

For instance:

· A Dominate Advantage round scored for Fighter A, would result in 3 points for him, and 0 points for Fighter B.

· A Clear Advantage round for Fighter B, would result in 2 points for him, and 0 points for Fighter A.

· A Slight Advantage round for Fighter B, would result in 1 points for him, and 0 points for Fighter A.

· An Even Round would result in 0 points for both fighters.

Accordingly, if one Fighter were to win every round by Dominate Advantage, his total score at the end of a 3 round fight would be 9 points (15 point max for 5 Round fights), with his opponent receiving 0 points.

As such, with regard to a 3 Round Fight, even if Fighter A were to win 2 rounds, theoretically, Fighter B could still win the fight without having to achieve a TKO/KO or Submission (depending on how closely contested each round is).

Judges would use the above criteria to score the fight, round-by-round. However, because the PSS utilizes a Total Fight Concept, the scoring is fluid.

Let me explain:

Lets say Fighter A wins Round 1 with a Slight Advantage. He receives 1 point. So "the Pendulum swings in his direction."

Now lets say, that Fighter B comes out in Round 2, effectively executes his gameplan, and wins the Round with a Clear Advantage. He receives 2 points. So "the Pendulum swings back in his direction." At this point, the Total Pendulum Score would be 2-1 for Fighter B.

Now lets say, that Fighter A comes out on fire in Round 3 and wins the round with a Dominate Advantage. He receives 3 points. So "the Pendulum swings back in his direction." And the final Total Pendulum Score would be 4-2 for Fighter A.

If all three Judges scored the fight the same, it would be a Unanimous Decision for Fighter A with scores of 4-2, 4-2, and 4-2.

Below is what a Judges’ scorecard would look like:

Round

Fighter A

(FA)

Fighter B

(FB)

Round Score

Running Pendulum Score

Dominate

Clear

Slight

Even

Slight

Clear

Dominate

FA

FB

FA

FB

1

X

1

0

1

0

2

X

0

2

1

2

3

X

3

0

4

2

FINAL TOTAL PENDULUM SCORE

4-2 (Fighter A)

Penalties

Of course we have to address Penalties (such as for an illegal knee to a downed opponent or for a groin kick). Each penalty assessed against a fighter would result in a 1-point Pendulum swing in the direction of the offender’s opponent. So, for instance:

If Fighter A won a Round by Slight Advantage (thereby receiving 1 point), receiving a Penalty during that round would cause the round to be scored Even.

Lastly, for all Championship, #1 Contender, and Tournament Fights, in the case of a draw, a sudden death round would be used to determine the winner. If that round results in an Even score, the Referee would determine the winner (similar to the old Pride Grand Prix rules).

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