UFC Undisputed 2009 flooded the video game market on May 19 to the pleasure of fans and gamers worldwide. It’s the first video game for the promotion since Ultimate Fighting Championship: "Sudden Impact" back in 2004 — five very long years.
While the reaction has been mostly positive, gamers found that online play (as well as the single player experience) presented its share of problems. The THQ forums have been lit up since day one with a list of grievances that included premature endings, questionable submission execution and much more.
The developers have apparently heard your cries for remediation and are currently working on a downloadable patch to correct most, if not all of the current bugs.
UFC Undisputed 2009 features 80 current and former UFC fighters, including Anderson Silva, Georges St. Pierre, B.J. Penn and Quinton "Rampage" Jackson, as well as extra downloadable fighters such as Ryan Bader and Efrain Escudero.
The acclaimed video game development company that has an exclusive five-year contract with the UFC, plans to release a new UFC video game every year for the next two years -- including 'Undisputed 2010.'
Those not planning on buying the next chapter in the series (or don't feel like waiting) can enjoy some relief with the current product "soon," according to the developers.
From the THQ boards:
I want to thank all of you for the support in making UFC 2009: Undisputed such an amazing success. That being said I want to you to know we’ve been working hard on fixing some of the issues found in the online experience. Hit the jump for the list of fixes.
- We recognize premature match quitting as the biggest online issue and have taken steps to fix it. The Patch will have integrated code that detects who pulls the cable and will assign a Loss as well as a Did Not Finish to that player. The DNF is only counted for the player who executes the disconnection. The DNF rate will be displayed on the fighter selection screen of the Online Ranked Match. When disconnected the Winning Streak is also reset to 0.
- We’ve adjusted Ranked Matches to match up players with better connections, which will improve lag issues we’ve seen to date.
- We’ve adjusted the difficulty of performing submissions against AI opponents to improve the balance of subs vs. striking when playing against the AI.
- We’ve adjusted the Flash KO rate so that they are less frequent.
- We’ve increased maximum number of points awarded in online play from 99,999 to 999,999 and we’ve increased the Max Level from 100 to 200.
- We’ve lowered the Winning Streak Bonus Max from 5 to 3.
- We’ve removed the decimal places on the Leaderboard Winning Percentage so we only show whole percentages.
- We’ve addressed the CAF cheat so the skill levels in CAF cannot be cheated and increased. Also any CAF with unfair point values will no longer be able to be used Online.
- For PS3 users we’ve also fixed a bug that causes a freeze during auto-save; whichever controller was used to Press Start on the Title Screen will be identified as the main controller.
Rest assured our entire team plays A LOT of online matches and we read the boards every day, so we are well aware of the issues. We want to make sure we patch this correctly so it is taking a bit of time, but I can confidently say we’ll be releasing this patch soon.
Stay tuned to MMAmania.com for more news on the downloadable patch as it becomes available.
(Thanks to site reader "Lumber Legs" for the tip)